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Chapter 2: Form-Files

The files describing the general layout of an application's GUI are the so-called form-files. Such a form-file consists of a set of `object-definitions', concerning either the layout of the form or is as well connected with a mapper-variable, and attributes defined with these objects.

An object-definition e.g. looks like this:

name:   object-type

If an object has been given a name, one could refer to this object later on using this name.

FOO:    double

BAR:    frame

name="Nice try!";

This example would open a window named "Nice try!", containing a single object, that as well contains another object. See Presentations for a detailed description of presentations.

The attributes that could be set for an object split into five groups:

  • Flags
  • integer Attributes
  • double Attributes
  • string Attributes


  • special Attributes

    there is as well a small example of a simple form-file

  • Example Form-File
  • Some of these attributes only make sense in combination with certain object-types. In other cases, some attributes may have a very special meaning differing from the standard meaning.